combat feels fast and intense and forces me to be on my feet which is good.
how ever i would say my biggest complaint would be the enemys with guns shooting your character as soon as you round the door. mostly when your model is exposed the seem to hone in and fire away.
perhaps a way to fix this is let players take some of the injured folk as a meat shield and use them to block the bullets for you allowing you a chance to hit them first. (its frustrating to get shot by something you couldnt see) this will also reward players to maim their enemys instead of just killing. i also find that enemys can quickly overwhelm the player quickly. this could perhaps be fixed bu alowing the player to block with their fist ( to take reduced dmg ofc)
i find that some of the enemys are able to survie a head shot which i fel is a bug. otherwise a good game demo that shows much promise i cant wait to see what you make next
bro its to hard it not even fun its just hard like i have been stuck on lvl 3 for the past 2 hours LIKE I CANT HAVE FUN you should add cheat codes so you can unlock all weapons or like be infinite health or maybe add sandbox mode and again I DONT KNOW IF THERE IS SANDBOX MODE CUZ IM STUCK AT LVL 3
Honestly this game is so peak ngl I just finished all the levels and had a really fun time with the demo
I think the difficulty is pretty good because it gives me that same punishing feeling that Hotline Miami has where you have to memorize enemy positions and adapt to each situation until you finally get it right It feels challenging but still doable which makes beating each level really satisfying (but ai react so fast and instant with guns)
The settings menu UX is kinda annoying because it closes itself whenever you accidentally click outside an option It would be better if the menu only closed when you clicked outside the actual settings window instead of closing when you just miss an option
It would be really fun to take some inspiration from Hotline Miami and add the ability to throw guns at enemies for a quick stun It could also work well if guns had limited ammo so you would have a reason to throw them away once they are empty and pick up a new weapon
The enemy AI is kinda funky at the moment because some enemies run away after taking enough damage and then just hide in a corner without doing anything For example in Level 1 I noticed enemies sometimes run into the bathroom or get stuck in corners where you can just kill them while they stand there doing nothing It makes some encounters way too easy and breaks the flow of combat
I think enemy behaviour could also use more variety because not every enemy should run away when they get hurt Some enemies could keep fighting through the pain while others might retreat or try to find cover This would make encounters feel more interesting and less predictable
I also noticed that some enemies just keep playing their idle animations/passive idle while you are attacking them and sometimes NPCs do not get aggroed at all These situations make the AI feel inconsistent so it would be nice to see them improved (sometime it happend not always)
Another thing that would help is adding an indicator above enemies when they enter a finisher state so you can tell when a finisher is available
Kicking also feels a bit too strong right now because it seems to stun enemies every time and you are basically invincible while doing it You can just keep kicking and attacking the same enemy until they die which makes it easy to cheese encounters Maybe the stun duration could be adjusted a little to make combat more balanced with the kick
It would be nice to have an indicator showing how many enemies are still alive in the level so you know how many are left to deal with
A dropkick mechanic would be really cool too Maybe jumping and kicking could trigger a dropkick which would add another fun option to the combat
A visual indicator for low health would also be great Something like a gray vignette or another subtle screen effect like heavy CRT would help you notice when you are close to dying
Overall I really enjoyed the demo and I think the game has a lot of potential The core gameplay is already really fun and the difficulty feels great to me Most of my feedback is just about improving the enemy AI and adding some extra mechanics that could make the combat even more satisfying
Really looking forward to seeing how this game develops because it is already a lot of fun
Yeah, I played 3 missions, thats absolute masterpiece, but game having a lotta bugs, and needs some npcs ai improvement, but still its SOOOOOO gooood man, absolute peak
Uhhhh yea, I don't know if its a skill issue or a bug but early in the game I find it super hard to past level 1 and I can only find things like bottles to fight with that kills the enemies fast enough before they kill me, but other than that its a good game (I might just be bad lowk)
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great demo really like what i see so far.
combat feels fast and intense and forces me to be on my feet which is good.
how ever i would say my biggest complaint would be the enemys with guns shooting your character as soon as you round the door. mostly when your model is exposed the seem to hone in and fire away.
perhaps a way to fix this is let players take some of the injured folk as a meat shield and use them to block the bullets for you allowing you a chance to hit them first. (its frustrating to get shot by something you couldnt see) this will also reward players to maim their enemys instead of just killing. i also find that enemys can quickly overwhelm the player quickly. this could perhaps be fixed bu alowing the player to block with their fist ( to take reduced dmg ofc)
i find that some of the enemys are able to survie a head shot which i fel is a bug.
otherwise a good game demo that shows much promise i cant wait to see what you make next
I have just one question: why did you post this here instead of on Steam?
the hp in this game sucks you litterally die in 3 hits
Hello!
I'm making a lower difficulty tier right now, the game is supposed to be hardcore :(
bro its to hard it not even fun its just hard like i have been stuck on lvl 3 for the past 2 hours LIKE I CANT HAVE FUN you should add cheat codes so you can unlock all weapons or like be infinite health or maybe add sandbox mode and again I DONT KNOW IF THERE IS SANDBOX MODE CUZ IM STUCK AT LVL 3
the first 2 levels were kinda fun
me too
mobile plss
Pls Android
fr
this game is lowkey rad as heck, but for a few questions, do the remorfin pills stack and will there be an indicator for low hp?
Bro I cant get past the third level they just keep killing me I barely step into the room and Im already taking a bullet to the forehead
Awesome game ! Just the ai are too good with guns like wow
Honestly this game is so peak ngl I just finished all the levels and had a really fun time with the demo
I think the difficulty is pretty good because it gives me that same punishing feeling that Hotline Miami has where you have to memorize enemy positions and adapt to each situation until you finally get it right It feels challenging but still doable which makes beating each level really satisfying (but ai react so fast and instant with guns)
I think enemy behaviour could also use more variety because not every enemy should run away when they get hurt Some enemies could keep fighting through the pain while others might retreat or try to find cover This would make encounters feel more interesting and less predictable
I also noticed that some enemies just keep playing their idle animations/passive idle while you are attacking them and sometimes NPCs do not get aggroed at all These situations make the AI feel inconsistent so it would be nice to see them improved (sometime it happend not always)
Another thing that would help is adding an indicator above enemies when they enter a finisher state so you can tell when a finisher is available
Kicking also feels a bit too strong right now because it seems to stun enemies every time and you are basically invincible while doing it You can just keep kicking and attacking the same enemy until they die which makes it easy to cheese encounters Maybe the stun duration could be adjusted a little to make combat more balanced with the kick
Overall I really enjoyed the demo and I think the game has a lot of potential The core gameplay is already really fun and the difficulty feels great to me Most of my feedback is just about improving the enemy AI and adding some extra mechanics that could make the combat even more satisfying
Really looking forward to seeing how this game develops because it is already a lot of fun
damn good shit
though quite difficult goddamn
nice
YEAH YEAH THX BRO I WAS WAITINGGGG THATS PEAK!!!!
Thanks for waiting for it! Hope you enjoy the demo — let me know how it feels once you've played.
Yeah, I played 3 missions, thats absolute masterpiece, but game having a lotta bugs, and needs some npcs ai improvement, but still its SOOOOOO gooood man, absolute peak
Good game lowk
Thanks for playing! If anything felt confusing or rough, I'd love to hear it.
Uhhhh yea, I don't know if its a skill issue or a bug but early in the game I find it super hard to past level 1 and I can only find things like bottles to fight with that kills the enemies fast enough before they kill me, but other than that its a good game (I might just be bad lowk)
BOUTA PLAY THIS PEAK
Hope you enjoy it! Feel free to drop your impressions here after playing.